The tournament was 2000 point armies with each player taking a minimum of 990 points with 10 points that you could swing to one army or the other. We played three games on the Saturday. Our list was:
| Vampire Counts | Points |
| 31- Ghouls, with Ghast | 256 |
| 24 - Skeletons, with full command | 212 |
| 21 - Grave guard, with full command, Banner of the Barrows (45) | 327 |
| Vampire Count, Summmon Ghouls (15), Dark Acolyte (30), Black Periapt (15), Helm of Commandment (30) charmed shield (5) | 195 |
| Total | 990 |
| Warriors of Chaos | Points |
| 18 - Warriors of Chaos, Standard and musician, flaming banner (10) | 334 |
| 5 - Hounds of Chaos | 30 |
| 5 - Hounds of Chaos | 30 |
| 5 - Chaos Knights, musician | 210 |
| 5 - Chaos Knights, musician | 210 |
| Chaos Sorcerer: Chaos Steed (16), Extra level (35) Infernal Puppet (35), Third Eye of Tzc (25), Lore of Fire | 196 |
| Total | 1,010 |
Game One
Our first game was against Dark Elves and Vampire Counts. Things looked grim early on as the scenario gave all casters access to the base spell from the Lore of Metal. One unit of knights was removed on the first turn. Luckily, the Corsairs ran and didn't rally until the last round, so we didn't have to deal with them.
The ghouls were engaged with Grave Guard and our GG was engaged with their ghouls. Things were a bit of a standstill until some poor rolling on the opponent VC player's part resulted in the vampire being killed by the ghouls. After that our GG chewed through their ghouls and flank charged their GG as the remaining knights got them in the rear.
The game came down to a combat between the unit of skeletons against a unit of Witch Elves and Shades. The elves killed all but one skeleton. The points of that skelly unit would have changed our narrow victory to a draw.
Game Two
Having won one more game than we thought we would, we felt we were playing with house money. We came up against VC and Warriors of Chaos. Their list had a vampire lord, a large unit of ten trolls and 30 or 40 chaos marauders.
Again, we got lucky. The vampire lord miscast three times in the first three turns and blew himself up. The large unit of marauders was drawn off to a flank by the dogs and knights which basically left a scary unit of trolls. We had set up a pretty good trap of warriors, GG and ghouls for the trolls when we ran out of time. We had another small victory.
Game Three
The final game of the day was against an Empire/Tomb Kings army. It was interesting as it was our first experience against the new Tomb Kings. Unfortunately, we ended up with the Battle for the Pass scenario against a gunline army. We also didn't roll for Vanhels. It was a long way for those undead to get across that table. Also, the team were a couple and the female part of the team was very new to the game and this slowed it down even more.
We benefited from the other team's bad luck again. The TK catapult misfired on turn two and couldn't shoot. That gave some knights time to smash it. Also, two of the Empire's three mortars blew up in the first three turns. Lastly, the TK level four wizard miscast and we used the Infernal Puppet to make the miscast go to the big boom. Bye. bye wizard.
From there it was just a matter of getting across the table. But they were so slow that we ran out of time just as we were getting to the meat of their army. We only got four turns in before time was called. I don't think it would have made a big difference in the grand scheme of things, but disappointing all the same.
Conclusion
I think we finished somewhere around third or fourth at the tournament. Not bad for my first time playing VC and us not expecting to win anything. Our goal was actually to win best sports, but we won some games instead. We actually won best painted. I felt bad because I had only based a bunch of the models. The kudos actually go to Mike.
So my first tournament in over a year and only my second tournament ever went very well and I'll be looking forward to more in the fall.
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